Massive. Daunting. Difficult. Deep. Complex. Time-consuming. Confusing. Rewarding. Satisfying. Slog. These are just a small selection of the words that could be used to describe Pathfinder: Wrath of the Righteous. This mammoth RPG is based on the pen and paper Pathfinder system, and is a sequel to Pathfinder: Kingmaker, a game I’m sad to say I missed. I’m sad to say it because if Wrath of the Righteous is anything to go by, I missed something special. While it does have some issues, there’s no doubt that Owlcat have forged something awesome.
It’s another episode of the podcast that has absolutely zero consistent release schedule. This time I cover the games I’m playing plus some news, so here the notes I take and then use when recording and the podcast itself.
Probably my favourite moment in UnMetal came when sneaking through a screen full of sleeping guard dogs. My stench was visibly wafting across the screen, alternating between going straight up and straight down. The goal was, of course, to carefully weave through the deadly mutts without my horrific, sewer-drenched clothes waking them up. But on my second attempt, I thought of something: I went to the inventory and equipped the thermal suit I had previously used to pass by thermal sensors. To my surprise and delight, the suit contained my reek and I was able to amble through the dogs. Was this just some bug, or had the lone developer really considered that I might stick the suit on? I think it’s the latter, because this is a seriously well-designed game.
The latest episode of my podcast is live, and you can listen to it below!
And like last time, here’s the script I used for the whole show. Sometimes I follow it closely, sometimes I don’t. It’s been changed around for reading purposes, but is otherwise raw, including any spelling mistakes and stuff like that
Majority are still a fairly new brand on the market looking to make a name for themselves in the audio game. No small task. Just type speakers into Amazon and you’ll be bombarded by an array of offerings that go from the absurdly cheap to the absurdly expensive. So today I’m taking a look at Majority’s latest offering; a pair of active bookshelf speakers boasting bluetooth, USB playback support and more, all for around £7
Over the course of this mildly inconvenient pandemic I have often sat and passed judgment on the decisions made by governments, safe and secure in the very certain knowledge that I’ll never actually have to make choices that can affect hundreds, thousands and millions of people. The pressure that must come from leading people and being put into situations with no truly correct answers must be immense. It begs the question: if I was put in that position, what choices would I make? Well, according to Frostpunk I’m the kind of person who will put kids into the mines and use human corpses as a source of nutrition. Vote for me, my friends, because you can’t have a Necromancer problem if there’s no dead bodies to bring back.
As someone who was raised by a biker and who religiously watches MotoGP, SBK and WSBK, the influx of two-wheeled racing games has been fantastic. This time its developer Raceward Studio rolling onto the grid and looking to pick up a win with the poorly named RiMS Racing, which sounds awfully close to some unspeakable act. With its stated goal of being, “The first motorcycling simulation that combines a realistic riding challenge with engineering and mechanics” how does RiMS Racing fare on the track and in the garage?
After a month-long hiatus the 16th episode of my solo podcast is live, and if you hit the play button you can listen to my rasping, harsh vocals for a whopping 45-minutes or so! What a glorious way to waste a chunk of your day!
On this episode I gush about The Suicide Squad (2021) movie, complain about chest infections, talk about Outriders not breaking even yet, RiMS racing, and the entire Blue Box saga getting stranger and stranger.
Videogame development is a complex and challenging task that takes years of experience and learning to master. The very best in the industry have spent thousands of hours honing their craft. They’ve burned away countless hours coming up with ideas and concepts for new games or how to take an existing franchise and spin it off into a different genre. But not The Coalition. Nah, they just took Gears of War and, in their own words, “we actually just took existing Gears and just moved the camera up.” Bloody geniuses.
These days it’s like you can’t walk down the street without tripping over a bunch of cyberpunk games, from the high-profile cock-ups to a host of indie games that range in quality and scope. Foreclosed is the latest cyberpunk game stepping up, hoping that it’s mix of third-person shooting and stealth, along with a striking art style, will be enough to grab your attention. It’s certainly releasing at the right time – we’re in a bit of a drought when it comes to big, shiny new games, giving the small stuff a chance to shine. But I’m saddened to report that Foreclosed suffers from good ideas but crappy execution.